Devlog #0


Hello! My name is JeuneDanielSoleil and I'm the creator of Remnants of the witch. This has been a personal project of mine that I've been working on for about 2 years, and I've finally decided to release it to the public. Remnants of the witch(which I will now abbreviate as ROTW from now on) is a RPGMaker game focused on the witch hunting group in the town of Sthalgrave. My inspirations for ROTW are soul eater, persona, and Deltarune. The game has 2 main portions, the dungeons/missions and the town of Sthalgrave. Missions are were the important plot relevant events happen, along with combat and obtaining most items. The town portion is where the resemblance to Deltarune/Persona inspiration comes in, exploring the town talking to NPCs and seeing how the events in the story change their opinions and thoughts.  The town is also where you can also obtain side quests and spend time with your party members. That is the basic gist of ROTW. 

I'll be honest that I'm not a good artist or musician, but I feel fairly confident in my game developing abilities. I've already cut out a few things like a skill tree for each party member, which involved collecting rare crystals to use as skill points. I realized this idea was probably going to be an infuriating experience for both the player and myself, as the player would feel need to find these Crystal's possibly to the detriment of their own enjoyment, and I would have to make these skill trees for each character and balance the discovery of skill points. So I decided to scrap that system and replace it with the hangout system, where after a mission you can spend time with characters to gain abilities for your party members (Think persona social links or Fire emblem supports.) Which I think was a massive improvement.

So I'll end the first of hopefully many devlogs here, please don't be afraid to express your opinions and criticisms, I would greatly appreciate it if you did.

Until next time.

Files

ROTW 0.2.3.zip Play in browser
Oct 31, 2022

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