Devlog #7 :0.3 Update notes
It’s finally here! The new 0.3 update with more story content is finally here! Honestly, this has taken just a ridiculous amount of time to make, I can’t even tell how much I have added since last time. I’m really proud of this update, and I hope you enjoy it. I could talk in detail about what was added, but I’m really tired, and I rather have you see it for yourself. I finally decided to get some help and use some rpg maker plugins. Gotta say they work amazingly (Credit to Yanfly) and getting even just a little help took the edge off.
Unfortunately, I couldn’t make the game playable in the browser this time due to the number of new files, so I made a demo version that's able to be played in the browser. (Although it was made in a rush.)
But yeah, the update is finally here, and I’d hope you have fun with it. Posts in the sections down below would be highly appreciated. There probably won't be another main story update for a while, the next update will be more focused on visuals.
Finally, the art above was commissioned by me and made by the talented paper_plushie_pals on Instagram, go check them out: https://www.instagram.com/paper_plushie_pals/
I gonna go to sleep for 33 days now, goodbye.
0.3 Update notes
Visual/Audio
-Added new banner sprites in Hunter HQ
-added new sprites for mission 2
-various sprite changes
-New portraits of new important characters
-New portraits for Mari
-New battle sprites for Mari (Credit: 7uring)
-Improved existing portraits
-New bathroom sign sprites
-New doorbell and button sprites
-New refrigerator sprite
-New guitar sprite
-New scattered papers sprite
-Added new icons
-New sprite for tomato plushie
-New itch.io thumbnail
-New music & sound effects (music credit to Devin Chin)
-The battle back for the warehouse has been improved
-New portraits for Lucile
-New portraits for Lee
-New portraits for Annie
-New portraits for Isidora
-New shop sign sprites
-Changed look for menu cursor
-Slight change to the game over screen
Gameplay
-Added new items & equipment
-New party member
-New environment interactions
-Added jumpable ledges
-New hangout events and skills to go along with them
-Major changes to Mari's skills
-Isidora now has a EX skill
Fixes/writing changes/Adjustments
-Various writing changes to the prologue
-Improved information is given in the tutorial book
-'Deep breaths' is no longer usable outside of battles
-Certain skills are no longer missing icons
-Weapons now change their description when upgraded
-poster in the mall no longer disappears after interacting with it
-Removed fight in the intro
-Some scenes now have new music
-Notebook now has a Description
-Changed to Fulcher's dialogue in the cafe
-Small changes to the visuals of Sthalgrave
-Various typo & spelling fixes
-Downed party members will now revive with 1 LF after a battle is over and not miss out on any EXP
-Changed various UI text
-Several UI changes using plugins (credit: Yanfly)
-Various changes to mission text.
-Fixed text inconsistencies and text showing up when it's not supposed to
-Various cutscene improvements
-fixed a mistake which allowed Wendi's hangout event to be repeatable
-Curi magic scaling increased from 1.0× to 1.2×
-Cracked witch’s ring now reduces LF instead of MN
-Enemies now drop more items
-Marked status now increases mark damage received by 50% instead of 100%
-antique rifle damage has been nerfed slightly
-Isidora's base crit rate has been reduced from 8% to 6%
-New controller UI (credit: greatdocbrown)
-"Snipe" attack scaling reduced from 4.5× to 3.5× and MN cost increased from 7 to 8
-"Maximum bet" no longer has any magic scaling but base damage has increased from 75 to 90
-Added some direction for the player when trying to find the HQ
-Extra NPC dialogue added
-Reduced Lee's Magic defence and max MN
-Added plugin which allows keyboard configuration (Credit: Yanfly)
-Added a controller button prompt option at the beginning of the game
-The notebook is no longer usable in battle
-Key items that have no more uses will now be removed from the inventory
-Fixed an issue where upgrading weapons would duplicate them.
-YOU CAN PET THE DOG
Files
Get Remnants Of The Witch - NEW 0.4 UPDATE
Remnants Of The Witch - NEW 0.4 UPDATE
A RPGMaker game in a 1930s inspired setting about witch hunting.
Status | In development |
Author | JeuneDanielSoleil |
Genre | Role Playing, Adventure |
Tags | Dark, Fantasy, Female Protagonist, Indie, JRPG, RPG Maker, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Subtitles |
More posts
- Devlog # 16: 0.4.1 contentFeb 11, 2024
- Devlog #15: Super Dungeon ThoughtsDec 29, 2023
- Artlog #7: School battleback & taking a breakDec 23, 2023
- Devlog #14: What's nextDec 20, 2023
- Devlog# 13: 0.4 UpdateDec 18, 2023
- Artlog #6: No update this weekJul 12, 2023
- Devlog# 12: tiny updateJul 05, 2023
- Devlog #11: Quest log!Jun 28, 2023
- Devlog # 10: Collectibles!Jun 21, 2023
- Devlog #9 : Witch Wednesday!Jun 14, 2023
Leave a comment
Log in with itch.io to leave a comment.